If you want to use the commenting system to alert me to them, great, I appreciate it, but there's no reason to leave such comments preserved for posterity. I will delete any comments that simply point out typos. There is no such thing as "necro-posting" on this blog, and thus no need to use that term. As such, all comment threads on this blog are live and active unless I specifically turn them off. Reader comments on "old" games continue to supplement our understanding of them. I read all comments, no matter how old the entry. I will delete these on a case-by-case basis depending on my interpretation of what constitutes a "slur."īlogger has a way of "eating" comments, so I highly recommend that you copy your words to the clipboard before submitting, just in case. Comments on my blog are not a place for slurs against any race, sex, sexual orientation, nationality, religion, or mental or physical disability. Please at least mention "ROT13" in the comment so we don't get a lot of replies saying "what is that gibberish?"ĥ. I appreciate if you use ROT13 for explicit spoilers for the current game and upcoming games. If you don't want to log in to Google to comment, either a) choose the "Name/URL" option, pick a name for yourself, and just leave the URL blank, or b) sign your anonymous comment with a preferred user name in the text of the comment itself.Ĥ. It makes it impossible to tell who's who in a thread. I will delete comments containing profanity on a case-by-case basis.ģ. I don't want my blog flagged by too many filters. Please avoid profanity and vulgar language. (For instance, that GOG is selling the particular game I'm playing is relevant that Steam is having a sale this week on other games is not.) This also includes user names that link to advertising.Ģ. Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting. I welcome all comments about the material in this blog, and I generally do not censor them. You can be sued and your real name discovered if you are perceived to mess with the wrong IPR holder. It's not just for attorneys, it's an internet survival skill. I know now that I've spoken up that someone is going to totally say everything I've said is wrong.which pretty much proves my point about people today being extremely knowledgeable about IPR. Moreover it also doesn't specify what kind of copyright, all rights reserved? Some rights? Which ones? The copyright notice needs to have the year of creation, which this game's notice lacks. There was a big legal case about this in the 90s IIRC. Moreover the (C) three-character sequence was not recognized as a legal copyright mark. The source code was published in a magazine, of course you could copy it! Why else would they make the source code public? Richard Stallman didn't write the Gnu Public License until 1989. Today, it is beyond obvious that trademarks, copyrights and patents are all totally different, but nobody but attorneys knew back then. For example, Svafa (mage type) can be made into a Warrior with lots of mana by levelling up her strength.Īlthough heroes' attributes are reset to default values every time the player starts a new game, certain events can permanently affect this default values.Yaknow, I get the idea that in 1986 people weren't experts in knowing the differences between categories of intellectual property like they are today. There is no class restriction when it comes to upgrading heroes and choosing equipment therefore the player can build the character the way they see fit. As they explore dungeons and kill monsters, the characters gain experience points and level up, allowing the player to upgrade their basic attributes. After the player unlocks other heroes, they can be selected at the Heroes Tavern before starting the game.Įach hero starts with different attribute values, one passive ability and one skill.
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